Exploring Perspectives on Creativity Theory and Research in Education

Collectively, the sixteen chapters in this book investigate the power of creativity in the classroom, many through the specific lens of limited resources as an opportunity. The chapters are divided into two sections, eight chapters comprising Section I: Theory and Research and then the eight chapter...

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Bibliographic Details
Other Authors: Tillman, Daniel A. (Editor)
Format: eBook
Language:English
Published: Cham Springer International Publishing 2024, 2024
Edition:1st ed. 2024
Series:Creativity Theory and Action in Education
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Section I: Theory and Research
  • Chapter 1: Repurposing as a Creative Teaching Approach
  • Chapter 2: The Precarious Balance Between Autonomy and Constraints that Encourages Creativity
  • Chapter 3: Use of Learning Analytics to Support Creative STEAM Education in Primary Schools
  • Chapter 4: Imagine and Play with the Possibilities: Improv Prototyping within Constraints
  • Chapter 5: The Game Plan: How to Design a Curricular Game Within Limits
  • Chapter 6: Gestalt Theory in Relation to Creativity with Limitations
  • Section II: Practice and Application
  • Chapter 7: Creative Action Science Using Extreme Sports
  • Chapter 8: Contextualizing Green Architecture in the Math Class
  • Chapter 9: Creative Social Studies Education: How to Nurture Thoughtful Explorers
  • Chapter 10: Design Under Constraints: Creative Engineering Education in China
  • Chapter 11: Creativity and the Inquiry Design Model
  • Chapter 12: Biotechnologies that Encourage Creativity
  • Section III: Future Directions
  • Chapter 13: Space Science Engagement through Low Cost Technology Implementations with NASA Resources
  • Chapter 14: Navajo Educational Experiences
  • Chapter 15: Studying Creativity within Educational Makerspaces: A Tri-Modal Analysis
  • Chapter 16: Creative Medical Simulations
  • Chapter 17: The IConIC Model for Integrated Constraints in Creativity
  • Chapter 18: K-12 Digital Storytelling: Crafting Collaboration
  • Chapter 19: Concluding Concepts for Optimizing Creative Constraints.