The gameful world approaches, issues, applications

What if every part of our everyday life was turned into a game? The implications of "gamification."

Bibliographic Details
Other Authors: Walz, Steffen P. (Editor), Deterding, Sebastian (Editor)
Format: eBook
Language:English
Published: Cambridge, Massachusetts The MIT Press 2014
Subjects:
Online Access:
Collection: MIT Press eBook Archive - Collection details see MPG.ReNa
Description
Summary:What if every part of our everyday life was turned into a game? The implications of "gamification."
Physical Description:ix, 676 pages illustrations
ISBN:0262325713
9780262325714