The gameful world approaches, issues, applications
What if every part of our everyday life was turned into a game? The implications of "gamification."
Other Authors: | , |
---|---|
Format: | eBook |
Language: | English |
Published: |
Cambridge, Massachusetts
The MIT Press
2014
|
Subjects: | |
Online Access: | |
Collection: | MIT Press eBook Archive - Collection details see MPG.ReNa |
Summary: | What if every part of our everyday life was turned into a game? The implications of "gamification." |
---|---|
Physical Description: | ix, 676 pages illustrations |
ISBN: | 0262325713 9780262325714 |