The neuroscience of gaming

More than 1.2 billion people worldwide play video games (online, via console, mobile phone, and other wireless devices), and many may be unaware that programmers often incorporate neuroscience into game design. Given the high prevalence of gaming in today's society, the Institute of Medicine (I...

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Bibliographic Details
Main Author: Norris, Sheena M. Posey
Corporate Authors: Institute of Medicine (U.S.), Institute of Medicine (U.S.) Forum on Neuroscience and Nervous System Disorders, Society for Neuroscience Annual Meeting (2014, Washington, D.C.)
Other Authors: Altevogt, Bruce M. ([rapporteur])
Format: eBook
Language:English
Published: [Washington, D.C.] Institute of Medicine of the National Academies 2015, February 2015
Series:Workshop in brief
Subjects:
Online Access:
Collection: National Center for Biotechnology Information - Collection details see MPG.ReNa
Description
Summary:More than 1.2 billion people worldwide play video games (online, via console, mobile phone, and other wireless devices), and many may be unaware that programmers often incorporate neuroscience into game design. Given the high prevalence of gaming in today's society, the Institute of Medicine (IOM) Forum on Neuroscience and Nervous System Disorders hosted the Social Issues Roundtable at the Society for Neuroscience annual meeting on November 16, 2014, in Washington, DC, to explore the neuroscience of video games, with emphasis on relevant scientific, ethical, and societal issues
Physical Description:1 PDF file (7 pages) illustrations