Designing games that people want to play understanding the meaning of fun in gameplay and using this in your game design

"A lot of courses will teach you how to make a video game. This course is different: instead of teaching you how to use a game development engine or do cool programming tricks, we'll talk about video games and the nature of fun. What this course is about is the nature of fun and the analyt...

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Bibliographic Details
Main Author: Manning, Jon
Format: eBook
Language:English
Published: [Place of publication not identified] O'Reilly 2017
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Description
Summary:"A lot of courses will teach you how to make a video game. This course is different: instead of teaching you how to use a game development engine or do cool programming tricks, we'll talk about video games and the nature of fun. What this course is about is the nature of fun and the analytical thought processes successful game designers employ to make games that people really want to play. You'll learn how to use the MDA (Mechanics, Dynamics, and Aesthetics) framework to analyze different components of games; how to shape the stories that players tell themselves; and how gameplay design creates specific feelings in your players. By the end of the course, you'll come away with an appreciation for both high-level and low-level gameplay design decisions, plus an understanding of details like: why the blue shell in Mario Kart is more likely to appear when you're in last place, and how horror games are scary because of more than just the graphics."--Resource description page
Item Description:Title from title screens (Safari, viewed March 16, 2017). - Date of release from resource description page (Safari, viewed March 16, 2017)
Physical Description:1 streaming video file (53 min., 13 sec.) digital, sound, color